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Showing 106 to 120 of 13,971 results Save | Export
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Colasante, Meg – Australasian Journal of Educational Technology, 2022
While online teaching involves a range of contemporary digital tools, there are strong indicators for an ongoing place for video in a new digital learning world. For example, the use of video during the pandemic, to urgently translate on-campus lectures to online content, refocussed the argument on the role of video into the next phase of digital…
Descriptors: Video Technology, Technology Uses in Education, Electronic Learning, COVID-19
Yang, Dandan; Zargar, Elham; Adams, Ashley Marie; Day, Stephanie L.; Connor, Carol McDonald – Assessment for Effective Intervention, 2021
Stealth assessment has been successfully embedded in educational games to measure students' learning in an unobtrusive and supportive way. This study explored the possibility of applying stealth assessment in a digital reading platform and sought to identify potential in-system indicators of students' digital learning outcomes. Utilizing the user…
Descriptors: Electronic Publishing, Books, Computer Assisted Instruction, Reading Processes
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Zhuoyao Cui; Haochen Yang – SAGE Open, 2023
This study investigates the influence of game elements on active learning intentions within digital learning platforms. Drawing from a situational perspective, we developed a model and validated it using data from 492 respondents collected via questionnaires. Our findings suggest that while social elements enhance active learning intentions, both…
Descriptors: Educational Technology, Technology Uses in Education, Gamification, Active Learning
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Manurung, Elvy Maria; Purwadi, Yohanes Slamet; Sugiharto, Ignatius Bambang – Electronic Journal of e-Learning, 2022
Digital culture has penetrated most aspects of our lives. Yet it has also dragged us into paradoxical situations and profound uncertainty. This, in turn, requires digital learning process that is capable of fostering mature individuals characterized by specific creativity; the kind of creativity rooted in prudence, deep insight into life as well…
Descriptors: Foreign Countries, Electronic Learning, Learning Processes, Creativity
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Caroline Conlon; Holly Ann Catalfamo – Canadian Journal of Action Research, 2023
Postsecondary institutions across the world have rapidly adapted to the need for online teaching and learning modalities as a result of the global pandemic that began in early 2020. A new dynamic has emerged with technology being the platform of the new virtual classroom, providing significant opportunities to explore internationalization. This…
Descriptors: Foreign Countries, Partnerships in Education, Cooperative Programs, Intercollegiate Cooperation
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Smith, Ginny; Fulwider, Curt; Liu, Zhichun; Lu, Xi; Shute, Valerie J.; Li, Jiawei – International Journal of Game-Based Learning, 2022
The present study explores how gender, ethnicity, and performance-based perceived competence impact students' learning, performance, and enjoyment from playing a digital STEM learning game. We had 199 9th-11th grade students play a 2D digital STEM learning game across six science classes. Based on the results of demographic surveys, matched…
Descriptors: STEM Education, Computer Games, Gender Differences, Ethnicity
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Kanyarat Sriwisathiyakun – Journal of Information Technology Education: Innovations in Practice, 2023
Aim/Purpose: To explore the effectiveness of utilizing the design thinking approach in developing digital self-directed learning environment to enhance digital literacy skills in Thai higher education. Background: To foster digital literacy skills in higher education, Thai students require more than access to technology. Emphasizing digital…
Descriptors: Foreign Countries, Design, Thinking Skills, Independent Study
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Rosedale, Naomi Alexandra; Jesson, Rebecca Ngaire; McNaughton, Stuart – International Journal of Mobile and Blended Learning, 2021
Mathematics classrooms have a long history of what has been termed 'unidimensional' character: a proclivity for student practice routines and teachers as experts and keepers of knowledge. This study investigates affordances of student-created digital learning objects (SC-DLOs) as transformative, design-for-learning practices in the hands of…
Descriptors: Mathematics Instruction, Resource Units, Educational Technology, Technology Uses in Education
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Chen, Hsiu-Ling; Liao, Yen-Chun – Journal of Educational Computing Research, 2022
Digital learning has become an inevitable trend with many benefits for students' learning performance and motivation. However, Virtual Reality, a pervasive mode of digital learning nowadays, has incurred ambivalence among teachers over the years due to its high cost and other technical concerns. Panoramic image VR (PIVR) is a cost-efficient…
Descriptors: Computer Simulation, Simulated Environment, Work Environment, Vocational High Schools
Hawthorn, Sheri L. – ProQuest LLC, 2018
The purpose of this phenomenological qualitative study was to investigate how elementary teachers implement digital learning opportunities to support intervention and challenge through personalized learning. Six research questions explored the perceptions of elementary teachers regarding the definition of digital learning in the 21st century…
Descriptors: Elementary School Teachers, Educational Technology, Technology Uses in Education, Knowledge Base for Teaching
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Conroy, Dominic; Kidd, Warren – Innovations in Education and Teaching International, 2023
Developing rapport with learners has presented challenges for Higher Education teaching practitioners since the onset of the COVID-19 pandemic, who increasingly facilitate learning within synchronous/asynchronous online environments. Podcasts are of renewed interest as a digital learning resource in this context. We explored, inductively, views of…
Descriptors: Handheld Devices, Audio Equipment, Information Dissemination, Teacher Student Relationship
European University Association, 2023
This report summarises the findings of the EUA Learning & Teaching Thematic Peer Group "Needs and wellbeing of students and staff", which was active throughout 2022. It outlines aspects of a higher education institution's activities which the group identified as having the most influence on individual wellbeing. The group conducted…
Descriptors: College Students, School Personnel, Activities, Well Being
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Anthonysamy, Lilian; Ah Choo, Koo; Soon Hin, Hew – Malaysian Journal of Learning and Instruction, 2021
Purpose: The rise of digital learning and the prevalence of affordable devices are convenient for young adults who are accustomed to using their digital devices for almost everything such as communication, collaboration, and accessing multiple sources of information for solutions. However, the lack of ability to self-regulate learning processes…
Descriptors: Metacognition, Learning Strategies, Private Colleges, Foreign Countries
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Maisa Mielikäinen; Essi Viippola – SAGE Open, 2023
Industry and higher education are increasingly utilizing online environments due to digitalization. As a result, the learning experiences in these new digital learning ecosystems as communities must be re-examined critically. This study incorporates the second cycle of the design-based research (DBR) study developing the design principles and…
Descriptors: Information Technology, Engineering Education, Higher Education, College Students
State Educational Technology Directors Association, 2020
The Coronavirus Aid, Relief and Economic Security (CARES) Act, signed into law on March 27, provides flexible funding for states to respond to the COVID-19 emergency in K-12 schools. CARES Act funds allow state and district funds to be spent on resources such as technology tools, professional development for educators, sanitation of buildings, and…
Descriptors: COVID-19, Federal Aid, Pandemics, Federal Legislation
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